using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BossSlimeLifeBar : MonoBehaviour { //Files private BossSlimeLife bossslmeLife; //Sliders public Slider healthBar; //Texts public Text hpText; //GameObjects private GameObject target; void Start() { //Files bossslmeLife = FindObjectOfType<BossSlimeLife>(); //GameObjects target = GameObject.FindGameObjectWithTag("Boss Slime"); } void Update() { Vector3 pos = new Vector3(target.transform.position.x, target.transform.position.y + 2, transform.position.z); healthBar.maxValue = bossslmeLife.bossmaxlife; healthBar.value = bossslmeLife.life; hpText.text = "HP: " + bossslmeLife.life + " / " + bossslmeLife.bossmaxlife; healthBar.transform.position = Camera.main.WorldToScreenPoint(pos); } }